Uses xpatch from A17 onwards.Ĭan be added or removed to a running game with no problems.
#Rimworld more traders mod mod#
(A17 and up) Will not give problems with, but will not work with custom storytellers because the storyteller has control over the trade ship rate, this mod only changes the three default storytellers. (A16 and below) will conflict with other mods that affect storyteller.xml. Activate the mod in the mod menu in the game. Unzip the contents and place them in your RimWorld\Mods\ folder. Older versions are available on Nexusmods.
![rimworld more traders mod rimworld more traders mod](https://i.imgur.com/q5UfMVF.jpg)
![rimworld more traders mod rimworld more traders mod](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/q/g/nqg8ysl-dffa5.png)
Please give feedback here or on Steam if you think the new rate is too high or too low.įeel free to use it in any modpacks, I would appreciate being credited though. As a result, the mod will not give you the exact same rate between B18 and B19 and higher. In B19, Rimworld's base storytellers changed in the way they control trade ships, which meant the mod had to be rewritten. The A14 version of the mod can be used to increases the rate if you still find it too low.įor A15 and A16 it is mostly build number updates. In Alpha 14, the rate was increased somewhat and now the storyteller has influence over this aspect of the game as well. This mod increases the rate back to about where it was in Alpha 12. In Alpha 13, the rate at which orbital trade ships appear was sharply reduced. Also helps with mods that add new types of traders so you don't have to wait years for the right type of trader to arrive.
![rimworld more traders mod rimworld more traders mod](https://milkgoodsite.weebly.com/uploads/1/2/3/7/123710004/231603349.gif)
Useful if you want a more trade-focused game or simply find the default rate too low. Significantly increases the rate at which orbital traders appear.